
Another month, another update!
Today, I’m excited to present a patch focused on enhancing the gameplay experience.
Alongside changes to the car handling, I've added a variety of new level variants, changes to the tutorial display, and a brand-new version of the dashboard.
For the first time, we're also introducing the initial iteration of Chill Mode!
Check out the full list of changes below.
List of changes:
- Chillmode (additional game mode)
- Around 20 new level variants
- Around 15 new map assets
- New dashboard variants (color customization available in settings)
- Improved car control during landing (the car now has a larger margin for error, allowing for smoother landings)
- Improved car collision with environment objects (collisions no longer register as quickly as before, and players don’t bounce off walls as much)
- At the end of each round, a summary panel appears showing informations such as (traveled distance, played time, highest highscore for that specific round, amount of collected MB)
- Improved distance tracker, now accurately measuring the distance the player has traveled.
Performance fixes
Additionally, I noticed a significant issue with anti-aliasing when running in 1920x1080 resolution or lower, along with frequent FPS drops at lower resolutions.
This problem has been completely fixed!
Before

After

Next update
Last month, we had a store update. This month, it’s all about gameplay.
So, next month, we’re diving into a Main Menu update.
Here’s what to expect:
- New quests
- Balanced rewards and MB for achievements and quests
- Increased number of achievements
- Profile customization options
- New license plates as rewards for defeating Ghost Riders
- The option to switch monitors in settings and a visual update to the settings menu
Additionally, I’ve got prepared five more new cars. These will be the final 5 additional vehicles before the game’s release. Now, I just need to find the time to implement them!
Stay awesome!
