Additions:
- Made mini boss type enemies, mini boss enemies will spawn occasionally on each level now.
Balance changes:
- Increased health of second level boss
- Increased health and mass for most enemies, level three enemies were very weak compared to how strong the player is when they get there.
- Increased health on ant mounds, ant mounds were far too easy to kill and gave too good of a reward, it was a no brainer, now it's a more important decision whether to destroy them or not
- Decreased health given from poop piles, health returned was left over from when we had more total health on the balls, before we added ways to increase max HP.
- Decreased drop chances for legendary parts, they were shown too often in low level crates and in poop piles, came across legendries more often than epic in some cases.
- Decreased damage of explosive bullets, due to them being large bullet types they had high base damage but compounded with a huge area effect they were too powerful.
Bug fixes:
- Fixed machine grub not shooting certain firing types properly, now he makes use of fast fire rate cores too and has more consistent aim.
- Fixed timer not carrying over to next level.
- Fixed ability factory button not active for controllers.
- Fixed factory outlines being disabled on first hover or select.
- Fixed ability UI not showing in underground levels.
Thanks everyone for your feedback, keep it coming.
