Hi all,
I've squished some more bugs! Thanks for all the feedback!
UPDATES
- Added new Screen resolutions to increase the accessibility of players with large resolutions: - 3440 X 1440 - 3840 X 1600 - 5120 X 2160 - 1680 X 1050
- Players can now interact with Doors while placing furniture now (it was a bit annoying having to cancel your placement to open a door then go and find the cosmetic to place again).
- Updated the holding position of the giant lemur so that its eyes are peeping into your screen so that its singular left eyes stares into the depths of your sketchy soul.
- Increased the amount of hidden furniture you collect for various new furniture.
- The Jetpack is back in.
- Players now lose 10% health every 2 seconds when they run out of O2 rather than 10 health every 2 seconds. The new passive health system makes health pools extremely high, which nearly nullifies the contaminated mechanic to a point where it can almost be ignored completely, which is NOT intended, especially for High Tier Contracts. The O2 attribute is supposed to be the lifeline extension to contaminated survival not raw health.
- The ride to level 2 on the walking mech in Port Ragnar has been slightly updated.
FIXES
- Fixed an issue where when players died mid attack or if players left the game while holding an item, a fake copy of that item would be left in the world floating where the player last was.
- Fixed an issue where the Placement mesh color was not turning red when trying to place something too far from the player.
- Fixed an issue where save and quit was freezing up if used on a planet requiring the player to force close the game potentially losing progress (remember, stuff saves when you head to orbit so that doesn’t mean you can just quit mid planet and keep everything you looted that day).
- Fixed an issue where save and quit was not saving all loot properly the way leave session was regardless of whether the player was in orbit or not.
- Fixed an issue where the storage crates and gathering capsules were falling through surfaces such as elevators and medical bays when dropped with physics vs aiming to place.
- Fixed an issue where opening a loot box in a medical bay would cause the loot to fall through the ground and into the abyss.
- Fixed an access crate in Port Ragnar Level 2 that was obstructed into a rock making it inaccessible.
- Fixed an issue where the placement mesh for the small storage displayed as a medium storage.
- Fixed an issue where the action text to dig was not displayed while holding a shovel.
- Fixed an issue where the Echo Lens was not highlighting small storage crates, weapons, and placed loot.
- Fixed an issue where the Echo Lens was not disabling if mouse wheeled to another item.
- Fixed an issue where the Toy Car looted from buried happy meal scans consumable info as if it could be consumed.
- Fixed an issue where Ouija Board and Crucifix showed now value.
- Fixed an issue where crucifix was not saving to the ship.
- Fixed an issue where the Lurk Root was making the mine passive sound.
- Fixed the details description for shotgun and flamethrower when scanned.
- Fixed some animation holding positions of range weapons for various skins such as the Cyber Cat and Scavenger and Retro B.
- Fixed a Level 3 research building that was too high for players to reach in Port Lumin.
- Fixed a Level 3 research building in port Ragnar Level 2 area that had an invisible collision blocking the interior.
