Greetings, Jotunnslayers!
First off, with the playtests now concluded, we owe you a huge THANK YOU for participating and sharing your thoughts on some of the key features that will shine in their full glory at the 1.0 release:
The full world of Helheim, with all that comes with it
Endless Mode

The number of players who joined both playtests exceeded our expectations, as did the average playtime of 2 hours!
After analyzing your in-game feedback and messages across channels, we found that the most appreciated feature was the build variety and the freedom to experiment. On the other hand, the biggest frustration came from certain overly punishing Omens and deaths that felt unfair due to balance issues.
If you thought the dev team was kicking back while you were testing, you’d be mistaken :D
On the contrary - we’ve been hard at work balancing, optimizing, and bug fixing while you explored the new content.
WHAT IMPROVEMENTS TO EXPECT IN 1.0 (AND ENDLESS MODE)?
Omens rebalanced
Performance optimized
Objectives added
Enemy scaling adjusted
Leveling speed increased
Endless-incompatible skills handled
Item pools and interactable objects updated
Omen display improved in the HUD
Resource rewards in Endless clarified




GENERAL FEEDBACK IMPLEMENTED
Skill/class balancing
Skill point cost reduction
UI animations enhanced
Encyclopedia added
Endless Mode playable on all maps
Statistics screen improvements
Extra cinematics added
Skill shop fixes
If you forgot to share your thoughts - it's not too late!
Whenever you feel like it jump into #public-playtest-feedback on Discord to share your feedback freely.
We’re full speed ahead toward 1.0 - mark the date:
Jotunnslayer launches on PC and consoles September 3.
