Hello everyone!
As we work on the next patch with the Custodian team, we thought that there were a couple of issues that have been brought up by you all that we thought needed to be addressed a bit sooner than the next Custodian patch. Nothing has changed since the changelogs were posted in last weeks Dev Diary.
3.1.2 Patch Notes:
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################################################################# ######################### VERSION 3.1.2 ########################### ################################################################# ###################### # Performance and Stability ###################### * Fixed a crash where releasing a vassal as a Clone Army could cause an invalid species. ###################### # Bugfixes ###################### * Fixed the Clone Army origin tooltip not having a matching ship upkeep reduction with their admirals. Also changed the bonus to scale in a cleaner way, the upkeep is now 5/10/20% based on the Army's decisions. * The Genetic Crossroads special project will now abort if a species completes Synthetic Evolution before finishing it. * Fixed habitability of planets that clone armies have abandoned through lack of clone vats being locked at 0% for them. * Ancient Clone Vats can now only assemble Clone Soldier pops. * Going into a food deficit when using the Catalytic Processing civic will now give a -50% production penalty to alloy production. This penalty is in line with the penalty non-catalytic empires suffer from a mineral deficit * Fixed players being able to move their Science Ship to blow up systems using the “Elder One” event. * Fixed exploit where AI acceptance from Eminent Diplomats tradition also applied to trade deals. ###################### # Known Issues ###################### * The penalty to alloy production from a food deficit in catalytic empires is not shown in the deficit tooltip. * Mastercraft Inc. Civic does not change Artisans into Artificers on an Ecumenopolis. * Some inconsistencies in the number of jobs exchanged by Foundry Station designation for empires with the Catalytic processing civic. * It’s possible for the Nivlac species to be created without the Radiotrophic trait in certain instances. * Party Aftermath event can create crossbreed species between caravaneers and an infertile clone pop. * Shattered Ring World can turn into a planet due to takeover or devastation. * Mechanical pops with a Decadent Lifestyle have no pop upkeep. * Awakened Empires don't use traditions properly. * Machine empires can spawn with the necrophage origin.We hope you appreciate our continued effort in improving Stellaris, and thank you for your feedback!
