Ability Changes
1. The effect of [Advance Trumpet] is adjusted to:
-Give allies on move path 1 ROUND [Burst] equal to {0}% ATK
2. The effect of [Carry] is adjusted to:
-Carry an ally to a adjacent GRID after moving, and give this ally 1 ROUND [Power], [Defend], [Burst], [Block] equal to self owning
3. [Impact] is adjusted to accumulate push distance instead of damage. And the damage is adjusted to 5 from 4
4. The effect of [Shoot And Scoot I] is adjusted to give [Weak]+5 from +3
5. [Diversion] keeps level I onky, the effect is adjusted to give [Defend]+5 from +3
Equipment Changes
1. The attribute of [Gold Horn +] is adjusted to HP+9
2. The attribute of [Double Saddle] is adjusted to DEF+4/7
3. The attribute of [Folding Strong Bow] is adjusted to ATK+2/4
4. The attribute of [Marksman Boots] is adjusted to HP+9/12
5. The attribute of [Agile Shoes] is adjusted to ATK+2/4
6. The attribute of [Whistling Arrow] is adjusted to ATK+2/4, HP+8/12
7. [Hilted Sabre] can be equiped by Archer now
