Hello, everyone!
There will be a medium update in early May.
Rare Relics
An enthusiastic friend mentioned in mail before that "Fountain" as a roguelike game still has shortcomings in build, and I agree very much. At first I thought it was enough to have the captain ability to guide build, but now I feel it's still a little short of that. So I'll try to use "Rare Relics" to enhance the build aspect, and make each build can have different feeling.
There will be a change to obtain Rare Relics as reward. They have much more impact on the combat than common ones. Take the "Loyalty Medal" as an example:

-Our [Rush To Rescue] has no CD, and can trigger [Sentinel I] after rescuing
-Our unit with [Rush To Rescue] gain 2 ROUNDS 15% damage [Power] when ally in rescue range get damaged

Get the equipment Courage Medal as much as possible to make Loyalty Medal play a greater role. Of course, adding Sam with "Rush To Rescue" ability to our team is also a guaranteed choice.
Another rare relic: Butcher's Knife

-When enemy with [Overwhelmed] was defeated, units who damaged it after overwhelmed recover HP equal to the amount of [Overwhelmed]

It can create synergy with abilities that can cause [Overwhelmed].

There are total 14 Rare Relics that will be released soon, and they will be released in two batches, with each batch containing 7 pieces.
Hope you will enjoy it!
