Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where enemies could not get through doors in first bandit camp.
- Fixed an issue where ravager axes were using a sword mesh (will need to receive a new item to have the updated mesh).
- Fixed an issue where Vorenthis the Undying was not spawning properly and could not move/attack.
New:
- Grimsoul no longer roams from his cave.
- Added the ability to rebind attack.
- Added staff type weapons to the game (takes place of ranged slot).
- Added ability to equip staves and cast basic projectile animations with a staff (increased animation speeds, roughly 50% faster).
- Mage spells will now scale based off of ranged damage when a staff is equipped(spells cast while in mage stance).
- Added base weapon: Staff. Staves will scale the same as 2H Swords/Axes and Bows.
- Added Initiate staves to all starting characters that use primarily mage spells.
- Added staff sheathed/unsheathed locations to all playable races.
- Adjusted shield location on dwarf when sheathed.
- Adjusted talent menu to be a bit smaller(help with running higher DPI options).
- Adjusted talent menu selections to be center and not one row.