Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where max carry weight was not being updated on load in, causing players to be over-encumbered until they opened inventory.
- Fixed Deadly Envenom's description.
New:
- Added human racial; Increased xp from all sources by 50%.
- Added dwarf racial; gain 50% more HP (75 per 1 Vitality).
- Added barbarian racial; gain 10% melee attack speed.
- Added elf racial; immune to all healing reduction, and heal for 25% more.
- Added imperial passive; Melee/Ranged Cooldowns are reduced by 25%.
- added scholar passive; doubles the amount of coins from drops/chests and increases the chance to hit the rare drop table by 5%.
- Added settler passive; doubles all resource gains from mining/herb gathering and has a 50% chance to double the amount of potions when crafting.
- Added Cavern passive; increases bleed/poison/void resist by 10%. This is applied after the cap of 75% raising the cap to 85%.
- Added Surface Dweller passive; increases frost/ice/fire/electric resist by 10%. This is applied after the cap of 75% raising the cap to 85%.
- Added Viking passive; Gain 1% critical damage for every 5 strength.
- Added Nomad passive; 15% increased base movement speed and can't be slowed below 65% movement speed.
- Added Mercenary passive; 10% increased bleed/poison/physical damage.
- Added High (elf) passive, 25% cooldown reduction on magic abilities.
- Added Dark (elf) passive, dealing direct void damage applies 50% of the damage as a fel burn.
- Added Wood (elf) passive, enemies no longer hear your footsteps and have 25% increased poison damage.
- Added Half (elf) passive, 12.5% cooldown reduction on melee/ranged abilities and 1% crit damage per 10 dexterity.
- Added Orc Racial; 25% increased physical damage, 10% void and 10% fel damage.
- Added Grim Skull passive, gain .25 strength per vitality .
- Added Shadow Blades passive, dealing direct void damage adds 50% of the damage as a bleed.
- Updated main menu to show new Racial/Origins passives.
- Updated main menu size to help better fit on smaller resolutions.
- Updated main menu camera to show more of the character.
- Updated scaling on Sweeping strike from 100% of strength to 600%.
- Reduced Cooldown on Sweeping Strike from 30 seconds to 10 seconds.
- Adjusted all poison melee abilities to scale with agility as a secondary scaling.
- Added an additional starting ability for new characters. Each "Origin" will have a specific ability, we plan to allow players to select from an available list of abilities per origin for the remaining 3.