Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where many surfaces were not making the proper sound based on the type of surface.
- Fixed an issue where ranged abilities were not reducing CD timers when switching stances.
New:
- Updated how weapon damage is calculated. This is a large change, so we'll be keeping an eye on tuning. Each weapon still has it's basic curve, but it has been greatly increased. For example a Rank 5 Dagger currently does 60 base damage, after this change it will be 420 base damage, a rank 10 dagger is currently 120 base damage, it's now 1500 base damage.
- On top of that, weapon damage can roll up certain %'s. Uncommon can roll up to 5% stronger, Uncommon can roll up to 10% stronger, Rare can roll up to 20% stronger, Epic can roll up to 35% stronger, Legendary can roll up to 40% stronger. Red(set gear) will ALWAYS roll 20% stronger, and Uniques(yellow) will ALWAYS roll 50% stronger.