Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where debuffs would persist after targets were dead.
- Fixed an issue where debuffs could cause errors when targets were dead.
- Fixed an issue where looting a container could cause an error if the target had disappeared.
- Fixed an issue where void VFX on weapons could cause an error if no skeletal mesh was provided.
- Fixed an issue where some buttons were causing errors during loading if the main widget was not loaded yet.
- Fixed collision on some of the dead trees throughout the world.
- Fixed an issue where there was no collision on some fences in snow area.
- Adjusted overall scale of some of the houses in bandit stronghold.
- Adjusted navigation for AI in bandit stronghold.
- Fixed an issue where spawn points were not showing up on compass.
New:
- Cleaned up a lot more backend code, if anything is acting out of place, please let us know as there was a significant amount of updates to most parts of the game. We're hopeful that players may see an increase of performance/reduction in some stuttering.
- Adjusted vast amount of textures that did not need to be as large as they were, this may reduce the amount of VRAM being used, as well as system memory.
- Added Gravehulker Troll's in snowy area. Will be adding their own loot table/abilities soon.