Source: Steam Community (opens in a new tab)
Misc:
- Upgraded the engine to Unreal 5.4, Please let us know in the discord if there are any new additional bugs.
- We've decided to not compress the game. This is due to some challenges with Intel CPU's crashing when loading into the maps (decompression). We did see a performance increase when loading assets/levels due to them not being compressed.
- We've been going through most of backend code of the game to help improve on performance. We've seen 10-30% decrease in CPU usage, less RAM usage, as well as less VRAM usage.
Fixes:
- Fixed an issue with where Kael's shield drop did not have proper weapon damage.
- Potentially fixed an issue with debuffs not dropping off.
- Fixed an issue with snow blockers not working in packaged build(some buildings may not have blockers yet) but we should no longer see snow inside houses. Will be adding snow back as an available weather effect.
- Fixed an issue where Wrathrend was not in Aldric's list of uniques.
- Fixed an issue where Sherman's Bulwark was not in Aldric's list of uniques.
- Fixed an issue where Rotmaw's Shoulders was not in Aldric's list of uniques.
- Fixed an issue where outcast elves were not spawning with gear.
- Fixed an issue where friendly NPC's would sleep float.
- Fixed an issue where Undying Neck of Electricity was not proccing off fire damage.
- Fixed an issue where barrier reflect damage would reflect infinitely into another shield.
- Removed the quest requirement for all of the extra hidden items in Arne's house to be on the hidden talents quest.
- Added a 10 second CD to undying neck of electricity (we didn't want to do this, but it could get completely out of hand with multiple procs).
New:
- Added a resurrect option for dead hardcore characters.
- Added new process for Hardcore Rebirthed characters. When dying on a hardcore, if your character is rebirth 1+ you will lose a rebirth level. You will not restart fully, but right then and there lose a level. If you have no rebirths on a hardcore, that hardcore character is dead. You'll then be able to resurrect that character starting over.
- Increased the trace radius when firing spell projectiles. This should help with aiming spells in some odd angles.
- Increased the radius on arrow collision from 3 to 10. This should help with arrows seemingly going through targets.
- Adjusted camera movement to be a bit more "snappy" and increased the rate at which the camera picks up speed.
- Replaced the map bind on controller to be the light (down d-pad).
- Added the map to the available menus when holding select with a controller.
- Added image for light bind on action bar when using controller.