Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where a player's hair would still be visible in some scenarios.
- Fixed an issue where bow string/arrow was not updating when aiming.
- Fixed multiple gear set boots where barbarian feet would stick through.
- Fixed an issue where players could click into the game while in dialogue, then hit escape. This would cause the escape menu to popup invisible, possibly getting users stuck.
New:
- Added new enemy: Varek, the Pale Sting. Located in Shadowveil Refuge.
- Added new unique item Varek, the Pale Sting's Cloak: Woven from shadows, this cloak grants its wearer a brief moment of invulnerability after taking damage — a fleeting window to recover or retaliate..
- Boss Icons will now be hidden if healthbars are hidden.
- Boss Healthbars will now be hidden if healthbars are hidden.
- Added the ability to use escape to continue to next dialogue.
- Added the ability for Escape to close out Dialogue if "goodbye" option is available.
- Added base "herbalists" that will be placed around the world.
- Added base "Smiths" that will be placed around the world. Some will be general, some will be more specialized, for example Sword Smith or Axe Smith.
- Updated the look of quest dialogue prompts. This should look/feel a lot cleaner.
- Increased the tick rate of all "Breathe" type magic spells (Flamethrower for example) from every .5 seconds to every .2 seconds.
- Reduced the mana cost of all "Breathe" type magic spells from 4 (Rank 1) per tick to 1 (Rank 1) per tick.
- Added a multiplier to all "Breathe" type magic spells. While channeling, increases the mana cost and damage by 25% every tick.