Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where player heartbeat would continue playing after death.
New:
- General performance updates/optimizations. We're not sure if this will give an FPS gain, but the game should feel much smoother (hopefully!).
- Updated landscape materials, this should allow us to blend more variableness into the landscape. Let us know what you think!
- Updated player heartbeat to begin beating at <=35% hp, up from 25%.
- Added a low health screen indicator for when the player is below 35% hp. This is to help players be more aware when lower hit points.
- Updated loot beams. They're much less pronounced and will not get in the way visually. We've also setup the backend to allow for players choosing beams in the future (not implemented as of yet).
- Tweaked the rate at which enemies rotate to players. Please let us know if you see anything off.
- Removed the ability to enter the tutorial for the time being. We're not happy with how it's playing out and will be working on a solution.
- Updated how enemies spawn into the world. This should help with some of the general performance updates.