Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where player's fist damage would get stuck active in certain situations.
- Fixed an issue where enemy mages without a staff would not strafe properly.
- Fixed an issue where tab target/Lock-on could target NPC's and passive wildlife.
New:
- Added additional "Large" hit animations for characters with a 2H sword.
- Added additional "Large" hit animations for characters with a 2H axe.
- Added additional "Small" hit animations for characters with a 2H axe.
- Added additional "Small" hit animations for characters with a 2H sword.
- Added additional "Large" hit animations for all characters.
- Adjusted "Hyper Armor" duration to not extend if an enemy waits out the entire attack animation. For example, when a 2h Sword attack brings the sword back over the shoulder after the attack, this was still considered "Attacking". This will now open the AI for a stagger at this point in the animation.
- Updated "Medium" hit animations to be a little more impactful visually, the duration will be the same.
- Added new Sheathe/Unsheathe animations for 2H sword, mace and axe. These should more align with their combat stance.
- Updated positioning of 2H sheathed location on all races.
- Updated collision on many 2H swords/axes/maces. This should help improve accuracy of attacking with them.
- Added a unique Axe appearance for each of the Ancient Skeletons.
- Updated the dropped appearances for 2H Axes from the Ancient Skeletons to match their weapon.
- Increased the amount of intellect most mages have. After the changes, enemy mages were lacking in comparison to melee enemies.
- Added a saving indicator widget.
- Removed the current hair styles and added 56 new for each race. This is still a work in progress, some races have more clipping than others at the moment.
- Updated the save process, will now display when saving in game. Please let us know if anything seems off.
- Adjusted light attack 2 and 3 for 2H sword, these animations were not hitting enemies in certain scenarios.
- Enemies that are considered "Boss" or have a dedicated health bar, will now be immune to stagger (most are still able to be stunned, only a select few are immune).
- Enemies that are immune to stagger now have a shield indicator on their healthbar.
- Updated the color of acid rain to not be so bright.
- Updated the color of blizzard to not be so bright and intense.