Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where sword multi strike was not proccing. This happened after the introduction of "Sword of a Thousand Half Truths"
- Fixed an issue where weapon damage in abilities was not calculating properly in the ability tooltip after the change to two-handed weapon ability scaling.
- Fixed an issue where holy damage was being increased by 100% if there were no holy burns (smite) on the target.
- Fixed an issue where enemies would stand frozen when doing a death animation.
- Fixed an issue when using a melee ability, using a second ability with not enough resources, and then immediately attacking, would use the 2nd melee ability that didn't have enough resources.
- Fixed an issue where flat physical % was not being applied to physical damage.
- Fixed an issue where heavy attacks were increasing in damage per successful heavy attack on the target.
New:
- Reduced the damage of "Final Judgement". Previously was 250% cap, now 100%; increase per smite is now 10%, was 25%. This talent was simply over performing. This should put it in line with others.
- Adjusted Mace Heavy Weight to be 100% increased damage to stunned targets, and 50% increased damage to stun immune targets. This will now apply to enemies that are staggered.