Source: Steam Community (opens in a new tab)
New:
- We've reduced all melee and ranged ability scaling by 50%.
- All enemy health has been reduced by 50%. These changes should feel no different in most scenarios; mages will feel stronger with their direct bolt type spells. This should also bring melee/ranged regular attacks up in damage in comparison. Which overall should feel good.
- We've reduced all NON "bolt"/"Tick AOE" type spells by 50%. We feel these spells should feel strong, as they're "filler" and what will be used most of the time. Things like meteor and lightning strike have had their scaling reduced.
- Overall, the goal is to reduce some of the damage numbers, and the end game DPS scaling.
- Abilities while wielding two-handed weapons now scale double. This is to close the gap between dual wield and 2H weapons. 2H weapons were lagging behind.