Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where certain rock materials were causing intense flickering with certain angles of the camera. The cracks in the rocks will be less pronounced, but overall not much of a difference.
- Fixed an issue where hidden item gravewarden's helm was floating.
- Fixed multiple issues when swapping stances from mage, while aiming, could keep the aim indicator visible while also not adjusting camera.
- Fixed an issue with road material in the Deathsworn area.
- Fixed an issue where quest weapons were not updating with proper weapon damage.
- Fixed an issue where resist potions would learn multiple times when gathering.
- Adjusted the teleport location for Crystalis Cavern
- Adjusted the teleport location for Ironbind Quarry
- Fixed some rocks using the wrong materials
- Adjusted the lighting in Ruins of Leyandel to remove flickering as a result from an old lighting process
- Added cloth sim on supporter Male and Female Guardian appearances
- Reworked mountains outside of Eryndor Castle
- Added additional lighting around Smuggler's Grotto
New:
- Added a small delay when swapping combat stances via mouse wheel (default). This is to help reduce spamming when trying to swap between combat styles.
- Adjusted how footsteps are calculated and interact with environment. (could see a small performance boost)
- Added new NPC Eric The Rotund.
- Added new quest for Eric The Rotund, Live to Win. Kill 1000 boars.
- Added new quest for Eric The Rotund, Winning. Kill unknown.
- Added new Unique item (reward from Live to Win) Sword of a Thousand Lies: With unknown origins, grants a 10% increased chance to land a multi strike. Each subsequent multi strike deals 15% more damage, with no limit.
- Added new Unique item (reward from Winning) Sword of a Thousand Half Truths: With unknown origins, guarantees at least one multi strike, with each causing 10 frost build-up.
- Enemy weapon damage will now scale the same as players. This shouldn't be that noticeable, as most enemies were already tailored similar. This will help us smooth out adding more enemies, and prevent some from seemingly hitting not very much. This will also update for enemy level ranges, which should overall feel better.
- Completed the next quest for Rowan: The Veiled Pact.
- Updated mountains around the world. This should help with getting rid of that feel that the world ends at the edge.
- Changed how going into the map, the camera faces. From now on, the camera will base in the center of the map towards the player. This is to help prevent the camera from spawning outside of the map.
- Added boundaries to the map view, players can no longer travel outside of the map.
- Added XP as rewards to Rowan's quests (more rewards will be added in the future).
World Updates:
- Added additional roads/paths to locations that previously did not have them
- Added out of bounds mountains around the entire world
Bloodrock Cavern:
- Moved all of the bloodstones out of the water that were hard to see after changing how dark the water is inside caves
Nexus Highlands:
- Added Map Marker for Fast Travel / Discovery
Crystalis Cavern:
- Modified layout of the entrance
Desolate Rampart:
- Added Map Marker for Fast Travel / Discovery
Guardian's Breach:
- Added Map Marker for Fast Travel / Discovery
New Locations:
- Nexus Highlands
- Desolate Rampart
- Guardian's Breach
- Cinderveil Bazaar