Hello everyone,
Our latest update is packed with enhancements, including bug fixes, quality of life improvements, and new features that we hope will elevate your journey in Heroic Kingdom: Origins. Here's a preview of what to expect:
Updates Summary:
Upgraded to Unreal Engine 5.5: We have finally upgraded to the next version of Unreal, which allows us to bring in a number of new features for development.
Upgraded to DLSS 4.0: We have upgraded to DLSS 4.0, which resolves the previous challenges with screen flicker when DLSS was enabled and brings the latest and greatest improvements to DLSS.
Enhanced Locations: Additional locations have been reworked and enhanced with added map markers, lootable attributes, talent points, and chests.
We hope you enjoy all the latest enhancements. As always, your feedback is invaluable, and we can't wait to hear what you think!
See the Full List of Updates Below:
Fixes:
- Fixed an issue where arrow/bow string would not pull back when crouched with new crouching animations for ranged.
- Fixed an issue when salvaging an item with multiple, the quantity would not update.
- Fixed an issue when disenchanting an item with multiple, the quantity would not update.
- Fixed stun, frost, combo, and multiplier progress bars after upgrade to unreal engine 5.5.
- Fixed an issue where Knight's Protector wolves were not the proper level and scaling.
- Fixed an issue where AI could change an ability while already using an ability in melee.
- Fixed an issue where Shielaa's offhand was not updating properly after phase and doing 0 damage.
- Fixed an issue where Bartrem's offhand was not updating properly after phase change and doing 0 damage.
- Fixed an issue where Father's weapons were not updating properly during phase changes.
- Fixed an issue where Gareth's offhand was not updating properly after phase changing and doing 0 damage.
- Fixed an issue where Bartrem's frost axes were doing more frost buildup than intended.
- Fixed an issue where enemies were resetting their attack counter when out of range. This was causing enemies to use the same animation multiple times.
- Fixed an issue where melee enemies that have a ranged attack would not cast it as frequently as they should have.
New:
- Upgraded to unreal engine 5.5
- Updated to DLSS 4.0
- Updated the night sky color to not be so bright.
- Added an icon to damage popup when dealing a headshot.
- Added an icon to damage popup when dealing a backstab.
- Added an icon to damage popup when dealing a sneak attack.
- Added a toggle for damage modifier popups in general settings (Headshot/Backstab/Sneak)
- Added a toggle for Large Monster camera shake in general settings.
- Fixed an issue where clouds were static in the sky.
- Added a craft all option to the crafting station for crafting materials. We did not add one for items, as we feel it shouldn't be necessary. We'll keep an eye on it.
- Added an indicator when an item is max level when upgrading.
- Changed how movement speeds are calculated to be more variable.
- Added the ability to "sprint" while crouched.
- Players now move slower while aiming when crouched.
- Movement speed increases now impact sprint (the default speed has been slightly lowered to take this in consideration).
- Adjusted the default rate at which enemy mages and archers change strafe direction.
- Added a variable control for how often enemy mages and archers can change strafe direction.
- Enemies that are considered elite have an increased rate of strafe direction change.
- Enemies that are considered rare have an increased rate of strafe direction change.
- Enemies that are considered boss have an increased rate of strafe direction change.
- Enemies on heroic have a 50% increased rate of strafe direction change.
- Boss enemies can now use abilities 50% more often than other enemies.
- Increased the attributes gained from Sunstroke's Blessings to 100 up from 25
World Updates:
- Additional secret stash locations have been added on the map (stashes contain higher rarity chests / attributes / talents / Weapons & Armor)
- Fixed more plants / trees / rocks spawning in the roads / buildings / etc.
Temple of Fire:
- Reworked the tunnel entrance
- Modified surrounding volcano landscape
Ironbind Quarry:
- Added Map Marker for Fast Travel / Discovery
- Added Mining / Herb nodes
Weathered Tower:
- Added Map Marker for Fast Travel / Discovery
Velenspire Ravine:
- Added Map Marker for Fast Travel / Discovery
Stormwrath Bastion:
- Added Map Marker for Fast Travel / Discovery
- Added Mining / Herb nodes
- Added lootable Chests / Talents / Attributes
Temple of Air:
- Added Mining / Herb nodes
- Added lootable Chests / Talents / Attributes
Willowbrook:
- Updated Map Marker to new name
Moonlit Basin:
- Added Map Marker for Fast Travel / Discovery
- Added Mining / Herb nodes
- Added enemies to the surrounding area
Riverfall Glade:
- Added lootable Chests / Talents / Attributes
- Added Mining / Herb nodes
High Elder's Encampment:
- Added Map Marker for Fast Travel / Discovery
- Added lootable Chests / Talents / Attributes
- Added Mining / Herb nodes
Halls of Origin:
- Modified the surrounding landscape
- Added additional architecture to the surrounding area
Collapsed Tunnel:
- Added Map Marker for Fast Travel / Discovery
Boundless Adventure Pit:
- Added Map Marker for Fast Travel / Discovery
- Added Mining nodes
- Added lootable Chests / Talents / Attributes
Crystalis Cavern:
- Added Map Marker for Fast Travel / Discovery
Faceless Hideout:
- Fixed missing wall inside the cells
Brynwyld:
- Added Map Marker for Fast Travel / Discovery / Respawn
Moldermire:
- Added Map Marker for Fast Travel / Discovery
Marshrot Bramble:
- Added Ladders to towers inside Marshrot Bramble
- Added Map Marker for Fast Travel / Discovery
- Added additional lootable Chests / Talents / Attributes
Silverpeak Tower:
- Added additional lootable Chests / Talents / Attributes
