Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where arrow/bow string would not pull back when crouched with new crouching animations for ranged.
- Fixed an issue when salvaging an item with multiple, the quantity would not update.
- Fixed an issue when disenchanting an item with multiple, the quantity would not update.
- Fixed stun, frost, combo, and multiplier progress bars after upgrade to unreal engine 5.5.
- Fixed an issue where Knight's Protector wolves were not the proper level and scaling.
- Fixed an issue where AI could change an ability while already using an ability in melee.
- Fixed an issue where Shielaa's offhand was not updating properly after phase and doing 0 damage.
- Fixed an issue where Bartrem's offhand was not updating properly after phase change and doing 0 damage.
- Fixed an issue where Father's weapons were not updating properly during phase changes.
- Fixed an issue where Gareth's offhand was not updating properly after phase changing and doing 0 damage.
- Fixed an issue where Bartrem's frost axes were doing more frost buildup than intended.
- Fixed an issue where enemies were resetting their attack counter when out of range. This was causing enemies to use the same animation multiple times.
- Fixed an issue where melee enemies that have a ranged attack would not cast it as frequently as they should have.
New:
- Upgraded to unreal engine 5.5
- Updated to DLSS 4.0
- Updated the night sky color to not be so bright.
- Added an icon to damage popup when dealing a headshot.
- Added an icon to damage popup when dealing a backstab.
- Added an icon to damage popup when dealing a sneak attack.
- Added a toggle for damage modifier popups in general settings (Headshot/Backstab/Sneak)
- Added a toggle for Large Monster camera shake in general settings.
- Fixed an issue where clouds were static in the sky.
- Added a craft all option to the crafting station for crafting materials. We did not add one for items, as we feel it shouldn't be necessary. We'll keep an eye on it.
- Added an indicator when an item is max level when upgrading.
- Changed how movement speeds are calculated to be more variable.
- Added the ability to "sprint" while crouched.
- Players now move slower while aiming when crouched.
- Movement speed increases now impact sprint (the default speed has been slightly lowered to take this in consideration).
- Adjusted the default rate at which enemy mages and archers change strafe direction.
- Added a variable control for how often enemy mages and archers can change strafe direction.
- Enemies that are considered elite have an increased rate of strafe direction change.
- Enemies that are considered rare have an increased rate of strafe direction change.
- Enemies that are considered boss have an increased rate of strafe direction change.
- Enemies on heroic have a 50% increased rate of strafe direction change.
- Boss enemies can now use abilities 50% more often than other enemies.
- Increased the attributes gained from Sunstroke's Blessings to 100 up from 25
World Updates:
- Additional secret stash locations have been added on the map (stashes contain higher rarity chests / attributes / talents / Weapons & Armor)
- Fixed more plants / trees / rocks spawning in the roads / buildings / etc.
Temple of Fire:
- Reworked the tunnel entrance
- Modified surrounding volcano landscape
Ironbind Quarry:
- Added Map Marker for Fast Travel / Discovery
- Added Mining / Herb nodes
Weathered Tower:
- Added Map Marker for Fast Travel / Discovery
Velenspire Ravine:
- Added Map Marker for Fast Travel / Discovery
Stormwrath Bastion:
- Added Map Marker for Fast Travel / Discovery
- Added Mining / Herb nodes
- Added lootable Chests / Talents / Attributes
Temple of Air:
- Added Mining / Herb nodes
- Added lootable Chests / Talents / Attributes
Willowbrook:
- Updated Map Marker to new name
Moonlit Basin:
- Added Map Marker for Fast Travel / Discovery
- Added Mining / Herb nodes
- Added enemies to the surrounding area
Riverfall Glade:
- Added lootable Chests / Talents / Attributes
- Added Mining / Herb nodes
High Elder's Encampment:
- Added Map Marker for Fast Travel / Discovery
- Added lootable Chests / Talents / Attributes
- Added Mining / Herb nodes
Halls of Origin:
- Modified the surrounding landscape
- Added additional architecture to the surrounding area
Collapsed Tunnel:
- Added Map Marker for Fast Travel / Discovery
Boundless Adventure Pit:
- Added Map Marker for Fast Travel / Discovery
- Added Mining nodes
- Added lootable Chests / Talents / Attributes
Crystalis Cavern:
- Added Map Marker for Fast Travel / Discovery
Faceless Hideout:
- Fixed missing wall inside the cells
Brynwyld:
- Added Map Marker for Fast Travel / Discovery / Respawn
Moldermire:
- Added Map Marker for Fast Travel / Discovery
Marshrot Bramble:
- Added Ladders to towers inside Marshrot Bramble
- Added Map Marker for Fast Travel / Discovery
- Added additional lootable Chests / Talents / Attributes
Silverpeak Tower:
- Added additional lootable Chests / Talents / Attributes