Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where settlers were doubling loot from ore nodes twice. For example, if the node had 5 ore, settlers were receiving (5 * 2 * 2) the loot which would be 20 instead of 5.
- Fixed the scaling on trapper bows to include wisdom/intellect.
- Fixed the scaling on scrapper bows to include wisdom/intellect.
- Fixed an issue where elemental arrow explosions were not doing the correct amount of damage.
New:
- Adjusted the rate at which arrow projection calculations are triggered. This should help with the feeling of some arrows just missing enemies, as the projection didn't register a hit, so the arrow goes much higher than intended.
- Added the backend for upcoming DLC appearances.
- We've adjusted loot beams to no longer show based on cloth/enchanting/crafting materials. While this is nice to see if they're present on the loot, we'd like the beams to be impactful with gear. This was taking away from being able to see the available loot rarity.
- Increased the amount of ore available per node. This is to increase the amount gained for all characters and bring settlers back up after the fix.
- Increased the minimum amounts of ore available per node. This should help bring in the big swings in ore mined.