Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where players could not "Escape" out of professions window.
- Fixed an issue where players could disenchant an item even after all items were disenchanted.
- Fixed an issue where Runic Resonance was proccing on non legendary items.
- Fixed an issue where treasure hunter Erik's door was locked.
- Fixed an issue where Guardian's Vigil and Shield of Resolve were not taking in talent % increases.
Implemented Alchemy
- New passive to Alchemy: Elixir Mastery, Increases the effectiveness of non resist potions Potions by 5/10/15/20/25%
- New passive to Alchemy: Frugal Concoctions, Grants a 5/10/15/20% chance to not consume materials while crafting potions
- New Passive to Alchemy: Lingering Essence, Grants a 10/12.5/15/20% chance to not consume a potion when used
- New Passive to Alchemy: Bountiful Brew, Grants a 10% chance to receive 1/2/3/4 additional potions while crafting potions
- New Passive to Alchemy: Purifying Draught, Using a health potion has a 25/50/75/100% chance of removing all harmful DoTs
New:
- Increased the rate of "Honed Foundations" while crafting by 100% (rates are now 10/15/20/25%).
- Increased the rate that Eternal Shards and radiant crystals drop by 100%.
- Hail of Fire/Frost/Fel/Holy/Void arrows now use mana instead of stamina. This is to help draw the line between an elemental ranger and physical.
- Increased the wisdom/Intellect scaling amount for all elemental ranged "shot" abilities.
- Added wisdom/Intellect scaling to Hail of Fire/Holy/Void/Fel/Frost arrows.
- Added the ability for bows to scale based on intellect and wisdom.
- Adjusted the size of the stat names inside of inventory, to allow for higher values without overlap.