Source: Steam Community (opens in a new tab)
Fixes:
- Fixed an issue where crit increase buffs were not updating MH/OH/Ranged crit chance on character sheet.
- Reworked how talent % stat increases are being calculated and stored on the character. Previously, this was being calculated and directly added into the stat. For instance, if a player had 1000 strength, and 25% increased strength from talents, the 250 increase was directly stored as 1250 strength. This was causing challenges if lets say saving character with a buff, the calculation needed to remove the 250 before saving the proper 1000 strength, then re-add the 250 after the save. Obviously this is overly complicated and opens the door for many challenges (ie stat buffs not dropping correctly and infinitely increasing that stat).
- We've changed this entire process, to be very straightforward. If a character has 1000 strength, and 25% increase from talents, when retrieving the character's strength, the value returned is ((1000*.25) + 1000). The strength is not physically stored on the character, thus removing the potential for the extra stats to get added.
- Fixed an issue where the equipped increase stats value was not updating correctly for rings/neck when loading back into game.
- Fixed an issue where locked items could be disenchanted.
- Fixed an issue where melee abilities were not benefiting from crit damage if the ability crit.
New:
- Added the Enchanting Profession
- Added Conservation of Power to Enchanting - Gain a 5/10/15/20/25% chance to not consume materials while enchanting
- Added Boundless Potential to Enchanting - Adds 1/2/3/4/5% to min/max enchant range
- Added Echoes of Eternity to Enchanting - Disenchant now has a 2%/.5%, 3%/1%, 4%/1.5%, 5%/2% chance for Eternal Crystal/Radiant shard
- Added Mystic Bloom to Enchanting - Gathering Herbs now has a 2.5/5/7.5/10% chance to give Arcane Essence
- Added Runic Resonance to Enchanting - Grants a 2/3/4/5% chance to gain a Runed Core from disenchanting Legendaries
- Added Wisdom and Intellect to elemental type ranged "Shot" abilities.
- Adjusted the Quality Ranges on weapons.
- Updated Quality values on weapons to be whole numbers.
- Updated the Tertiaries to be whole numbers when rolling.