Source: Steam Community (opens in a new tab)
New:
- Due to the popularity of having some items on separate drop tables (cloth for instance), we've went ahead and moved most Spells/Abilities to a separate roll. From now on, enemies that are considered "Humanoid", they'll have a 10% chance to drop a spell or ability that you do not have. This chance will roll up to 5 times to get a pattern that you don't have learned. This should help get rid of duplicate spells/abilities and fill the world with much more possibilities.
- Lowered CD on Piercing Shot.
- Removed CD on Pyroblast, doubled the cost.
- Added the following new rank 2 abilities: Barbed Shot, Triple Shot, Kill Shot, Poison Shot, Flaming Shot, Multi Shot, Hail of Fire Arrows, Hail of Fel Arrows, Hail of Poison Arrows, Hail of Frost Arrows, Concussive Shot, Piercing Shot, Fel Shot, Frost Shot. These will all be available as drops from Archers.
- Added many spells that were not available to the new drop table. Please let us know if any of these spells are incorrect or missing information.
- There are a total of 28 ranged abilities available as drops from Archers.
- There are a total of 19 Abilities available as drops from warrior/tanks.
- There are a total of 39 Abilities available that are Ranged/Melee/Mage abilities, dealing Void and Holy available from holy/void enemies.
- There are a total of 72 Abilities available from mages.
- There are a total of 29 abilities available that are Elemental Type melee abilities, available from elemental type enemies (skeletons, exiled, ect).
- There are a total of 27 abilities available that are Dexterity/Rogue type abilities available from rogue enemies.
- There are still even more abilities that are available as drops from bosses only(these will still be a part of the normal drop table). All other patterns have been removed from enemy drops. There are also unique and powerful abilities only available via chests.