Fixes:
Fixed an issue where enemies could roll 1 (1% of max hit) damage. This used to be 80%-100% of their max damage. With this fix, we've made their damage range 60%-100% of max damage.
Updated poison abilities tooltips to be reflective of the actual damage stored.
Updated Flamethrower's tooltip.
Updated Drain Life tooltip.
Updated Icy Winds tooltip
Updated Chain Lightning tooltip.
Updated Twister's tooltip.
Added a new barrier, Blood Barrier, this blocks physical damage, causing attackers to bleed.
New:
Reduced Molten Core/Meteor Internal CD to 1 second.
Adjusted the base chances to receive bloodstones. Tin/Coper = 4%, Iron = 8%, Onyx = 15%, Titanium = 30%, Meteorite = 50%
Added the ability to increase graphic settings to cinematic.
Added a new buff type, Damage Reduction. This is a flat damage decrease that will be available in abilities, potions, and applied to enemies. This is separate from resistances, and is a flat damage reduction. This is due to "Armor" buffs not being as effective with as many elemental damage types. This will allow players to have a cooldown or potion that directly reduces ALL damage. This will also allow us to make some enemies feel much "tankier" for all specs.
Added towering defense to Dwarf Tanker starting abilities.
Added bulwark to Dwarf Defender starting abilities.
Added Towering Defense and Bulwark to Gideon's shop.
Changed Feylinn's Dagger to be One Handed, not limited to Main Hand.
Adjusted Feylinn's Dagger to increase stored damage by 75% down from 300%. This was doing more damage than intended. We're just bringing this more in line with other items.
