Fixes:
Fixed an issue where Poison damage was being doubled when calculating the amount of poison over time.
Fixed an issue where Poison damage was being multiplied by 3 (faelyn's dagger) per tick, not calculated as the damage came in. This was causing the ticks to deal much more damage than intended.
Fixed an issue where combo timer would show when not in melee stance.
New:
Added an internal cooldown of 2 seconds for Meteor/Molten Core Procs in the fire tree. This is due to the new spell talents triggering this effect much more than intended.
Changed Firemind talent to be 12.5 % (25% max) per talent, up from 2.5% (5% max) for each burn. Added a cap at 200% damage increase per burn. This is specifically to make the talent stronger earlier, but cap the amount of damage later when 200+ stacks of fire are easily obtainable.
Adjusted poison damage to be 50% of the initial damage across the board. Some poison abilities were storing much more damage than intended(100% previously). With this change, dealing damage with systemic failure will bring the amount up to 100% of the damage over 12 seconds.
Tooltips may not be updated for this change.
Changed Barrier spells to no longer scale off of flat % increase on their damage types.
Changed barrier spells to no longer be able to crit.
Change armor to cap at 75% without a shield, and 85% with a shield.
Rain of arrows no longer increases multiplier per tick, only on the initial hit.
Moved Arkanon to a different Island in the air.
Removed the cave teleport by Vilethos, the teleport to the cave entrance is still there.
Increased the strength of the Ancient kings by 500.
Increased the intellect of the Ancient kings by 750.
Added Enemy spawns around Theravos(these are temporary, will be updated to proper enemy types).
Added Enemy spawns around Arkanon(these are temporary, will be updated to proper enemy types).
