Despite its pre-Alpha state, Screamer is shaping up to be the kind of atypical racing experience I look for in a genre I otherwise ignore.
When it comes to racing games, I tend to like arcade-inspired racers that forgo realism for fun. Sadly, most non-traditional racers tend to veer towards the kart racer genre, which I’m a fan of, but sometimes, you want something different, and Screamer itches that itch with its anime-inspired roster and unique battle mechanics that set it apart from others.
The early access build of Screamer consists of 9 playable characters and 9 playable race tracks or courses. For the playable characters, Screamer separates them into two camps, Members and Leaders, with the former having the bulk of your playable racers, with 4 distinct characters, while Leaders currently sits at 3. There doesn’t seem to be a whole lot different between the Leaders and Members, with each character featuring a unique ability on top of the standard boost,... Read more
