Just wanted to drop some quick information for those waiting!
- First Playtest: Our first internal full team multiplayer playtest was this month. It went "ok." Definitely some bugs to fix but overall was pretty performant with 0 crashes.
- Family Playtest Soon: We'll be rolling out to our families this week or next to get some feedback on if the game makes sense.
- Cel-Shading: We've transitioned over to a cel-shading look for the 3D models to better blend with the 2D sprites.
- Creative: We've finished about 10 towers (40 desired for v1.0) and about 8 enemies (20-30 desired for v1.0).
- Gameplay: We've got most of the attributes done, upgrades, game loop, saving, multiplayer, and character select done.
- Narrative: The world building & character design are primarily finished with the first story getting added to the game shortly.
- Engineering: Playtest uploaded to Steam and awaiting approval. Steam hot-join working.
Hopeful Future Timeline (but we'll delay to make a better game if necessary):
- June: Finish Bosses, Additional Levels, Leveling up Towers.
- July: Limited Invites via Discord to join a playtest.
- August: All of Discord invited to join the playtest through a signup form.
- September: Wider playtest on Steam.
- October: Steam Next Fest
- November: Launch Early Access
- November - December: Launch v1.0
Other Notes:
- Feel free to join our discord to discuss the game.
