Source: Steam Community (opens in a new tab)
Optimization and fixes:
- Healing potion amount increased from 10 to 20, and mana potion recovery increased from 100 to 150.
- Blade·Split damage reduction is decreased from 80 to 60, melee damage bonus reduction is decreased from 0.8 to 0.7; Blade·Concentration damage increase is raised from 30 to 60.
- Slightly reduced the health of the boss Golem.
- The magic percentage recovery of the Evil Holy Grail increased from 1% to 2.5%.
- For Drained Crystal Sphere: the MP increase per 100 MP consumed is increased from 4 to 5.
- Adjusted the power of most mage skills, resulting in an overall increase in mage damage.
- Extended the invincibility time after dashing by 0.1 seconds, and reduced the cooldown for dashing in higher difficulty settings.
- Fixed some UI display errors and a few rare bugs.