Extra Difficulty Adjustments
- Fixed an issue caused by rounding down during experience deduction calculations.
- Adjusted monster damage and health across all levels, reducing them slightly while keeping scores unchanged.
Endless Mode Balancing
- Reduced the overall growth rate of enemy stats.
- After Wave 5, significantly increased the health of regular enemies.
- After Wave 10, accelerated the health and armor growth of both regular and elite enemies.
Bug Fixes
- Fixed an issue in Impossible difficulty where players had to click "Go" twice, even when level requirements were met.
