Major Version Update
After months of day and night polishing, we are finally welcoming this heavy-weight update! Right now, our hearts are filled with both excitement and anticipation.
To give back to everyone for your continuous support and patient waiting, we have given our all for this update, bringing a massive amount of content that nearly doubles the game:
New Game+ & New Endings: Provides a deep multi-playthrough experience to explore the diverse ultimate directions of the story. (Don't forget to take Dad's medicine!)
Brand New Map Areas: Expands the game's world view, bringing rich terrain structures and exploration elements.
Randomized Gameplay Mode: Greatly increases replay value, bringing stage challenges filled with variables.
Equipment & Appearance System: Fully implements multiple brand new weapons, diverse outfits, and hairstyle customization options.
【Future Development Roadmap】
Our steps forward will not stop. Future plans are already on the way:
Photo Mode: Let frozen, beautiful visuals become your exclusive adventure epic.
Voice Update: Mandarin Chinese dubbing will be implemented soon, bringing a more immersive audio-visual experience!








Thank you again from the bottom of our hearts for the companionship of every player. Please fully enjoy this brand-new journey!
🎮 New Content & Updates
Brand New "Random Mode": In a new game, monsters and resources will be randomly generated. Since the random mechanism may generate extreme difficulty, please make sure to develop a habit of saving at any time. (This mode is full of surprises, extremely suitable for players who love challenges or want to showcase high skills in live streams!)
Outfits & Styling:
Added "Researcher Outfit" and "Bunny Girl Outfit" (unlocked in New Game+ mode).
Added 2 brand-new hairstyles.
Added "Clothing Damage Degree" toggle function (unlocked in the post-clear End Game mode).
Brand New Maps:
Added "Campus" map.
Added "Waterway" map.
Added "Basement" map.
Added "Research Institute Floor 3" map.
Added "Train" map.
Brand New Weapons:
Added "Laser Cannon".
Added "Glock Pistol".
Combat & Control Optimization:
Adjusted Stamina (SP) consumption for different melee weapons.
When attacking with melee weapons, correcting the attack direction within a short time is now allowed.
Updated the attack moves for "Stun Blade" and melee weapon animations.
Adjusted character turning speed and the distance limit for auto-aim.
Added "Invert X-Axis" control function.
Shooting & Visual Feedback:
Updated hit feedback when zombies are shot.
Updated shooting and magazine-reloading animations.
Added a prompt sound effect when the gun is empty (no bullets).
System & Graphics Optimization:
Adjusted skin detail texture.
Improved flashlight battery mechanic: held batteries can now be stored into the battery case first.
Fixed an issue where Global Illumination (GI) generated noise in scenes that were too dark.
The system will automatically record the last glasses appearance setting.
Adjusted the sub-skill "Critical Damage Boost": changed the effect to additionally increase base damage by 1x.
🔧 Bug Fixes
UI & Text:
Fixed an issue where the selection box would get stuck at the "Knife Attack Power" position when closing and returning to the clothing interface after selecting all skills.
Fixed text errors in the opening dialogue.
Fixed an issue where the Menu could still be opened during the opening dialogue.
Fixed runtime errors in some language versions.
Models & Animations:
Fixed a clipping issue with the chest area of the leather jacket.
Fixed an issue where characters' eyes did not rotate in some animations.
Combat & Items:
Fixed an issue where the shotgun would still perform the reloading action at 0 bullets.
Fixed an issue where some bullet counts at 0 would still remain in the inventory.
Fixed an issue where the camera view would jitter (jump) after auto-aim shooting.
Fixed overlapping sound effects during magazine replacement.
Stages & Monsters:
Fixed an issue where different save slots would display the same page of save content.
Fixed an issue where automatic doors would continuously open twice in a row.
Fixed an issue where "Light Bugs" would still attack after death.
📈 Performance Optimization
Map Optimization: Optimized map collision and boundary detection performance.
VRAM Optimization: Optimized video memory (VRAM) usage for some textures.
