Gameplay changes
- The zoomed crouch speed is now lower than the zoomed walk speed for all weapons.
- The Tutorial now includes a “Crouch & Sliding” section.
Interface and HUD
- In Wipeout, there is a new visual style for the announcement messages of the Major Pickup spawns, Sudden Death, and Overtime.
- In Wipeout, there is now an announcement message about the Spawn Waves that occur every 45 seconds until the Sudden Death period.
- Updated Brazilian Portuguese, German, Japanese, Russian translations.
Audio
- There is now a specific sound for sliding through water.
- In Wipeout there is now a countdown sound before important scheduled events (Spawn Waves, Major Pickup spawns, Sudden Death, Overtime).
Servers
- Fixed an issue that could result in party members loading the Hub instead of joining a found match when using the requeue option.
Visual changes
- Fixed an issue where firing the Heavy Sniper while zoomed in would play the fire animation later when zooming out.
- Fixed an issue where if you had zoom toggled on when you were fragged, you would be zoomed in during the death camera.
- Fixed an issue where some objects were visible in reflections when they should not have been.
- The Scout’s hook arm model and animations are now visible in first-person even without a weapon equipped.
- Fixed a visual bug on the Eggbot’s Healing Beam orb.
- Fixed an issue where after a team captured a Major Pickup, their enemies would also have the third person particle effect that indicates having received the buff.
Map editor
- Greatly increased the speed of editor updates. Example: moving a rock prop in the Hub map (/edit a_hub) is 48 times faster, before it took 2.3 seconds to move, now it takes 0.047 seconds.
- Fixed a rare crash that happened when moving entities in the editor.
Maps
Wellspring changes:
Titan changes:
Toya changes:
Hub changes:
