It has been almost 2 years since the release of Silent Sonata & i have been hard at work learning Unreal Engine even more intimately this whole time. Since starting a new multiplayer title, i have wanted to revisit this project to optimize as well as expand on the world, so i spent the begging part of this year doing just that. Heres what your gonna get with Silent Sonata 2.0
MAJOR UPDATES:
Optimization - at least 20-40 MORE FPS on every map
Remade - Intro Animation Redone
Boss Fights - New Animations/ VFX / SFX and Optimization
Lore - Updated Lore + Context in every Level
Settings - Now has a Low Settings mode to help with lower end computers
QOL - Countless other small UI, and Quality of life updates with lighting, controls, and general fluidity.
Future Plans Revisiting this game has made me think of a ton of new ideas & other storylines in the Silent Sonata universe. I would love to add a new entry in the game that is based off of Deontes uncle "Eli" but first thing i need to do is Finish my second game "Slice & Dice: Pizza Survival" which you can check out through the Soundbyte interactive Development page
Happy Hunting
- News and updates
- Silent Sonata
- UPDATE 2.0
Source: Steam Community (opens in a new tab)
