Hi everyone,
The team has been hard at work on a major update with a broad range of fixes and adjustments, please see all of the details below.
[NEW]
- The basic skill animations for the Blade Spell now change based on the weapon type.
- Sword (Basic, Fire, Cold, Lightning)
- Dagger (Basic, Fire, Cold, Lightning)
- Blunt (Basic, Fire, Cold, Lightning)
- Axe (Basic, Fire, Cold, Lightning)
- Three new features have been added to Game Options > Accessibility.
- Added Show Status Calculations
- Added Show Detailed Buff Status
- Added Item Option Range
[Change]
- Physical Attack and Magic Attack from character stats have been combined into Attack Power.
- Physical Attack and Magic Attack for all character skills have been changed to Attack Power.
- Physical Attack and Magic Attack for all equipment have been changed to Attack Power.
- Changed the functionality of key stats
- Strength
- Increase All Skill Damage +n% (Berserker)
- 0.2% per 1
- Increase Armor by n
- 1 per 1
- Increase All Skill Damage +n% (Berserker)
- Dexterity
- (n%) increase Dodge Chance
- 0.1% per 1
- (n%) increase Critical Chance
- 0.1% per 1
- (n%) increase Dodge Chance
- Intelligence
- Increase All Skill Damage +n% (Spellblade)
- 0.2% per 1
- (n%) Increase all Magic Resistance
- Increase All Skill Damage +n% (Spellblade)
- Vitality
- Increase All Skill Damage +n% (Berserker, Spellblade)
- 0.1% per 1
- Increase health by n
- 1 per 1
- Increase Resource by n
- 1 per 1
- Increase All Skill Damage +n% (Berserker, Spellblade)
- Strength
- The following artifacts have had their Physical and Magic damage changed to Attack power.
- Ascetic's Vow
- Dwarf King's Whetstone
- Spector’s Hand
- Amplifying Grimoire
- Ferocious Flames
- Frigid Crystals
- Punisher's Lightning Shards
- Dragon's Fang
- Serene Ointment
- Hunter's Feather
- Forlorn Hope’s Pendant
- Sage's Book
- Pledge of Strength
- Pledge of Intelligence
- Mage's Cloak
- Barbarian’s Prosthetic Hand
- Crescent Sickle
- Crimson Cactus
- Steel Sawblade
- Scorpion's Tail Venom
- Reconciliation
- Great Sage’s Journal
- Hunter's Thumb Ring
- Grave Robber's Boots
- Chilling Arrowhead
- Insignia of Despair
- Flaming Flowers
- Heat Stone
- Frozen Rose
- Magical Powder Keg
- Languishing Death
- Blizzard Collector's Orb
- Dragon's Elixir
- Ice Dragon's Scales
- Statue of Wrath
- Lightning Hook Chain
- Frozen Moss
- Holy Lightning Rod
- Broken Shackles
- Blood Stained Wolf Leather
- Pot of Greed
- Bone Tooth Ornament
- Northern Red Herb
- Concealed Blade
- Baby Leech
- Bat Statue
- Dwarf's Versatile Key
- Craftsman's Grindstone
- Pieces of Faith
- Pieces of Freedom
- Unity
- Hawk Sculpture
- Ceremonial Sword
- Dueling Shoes
- Training Manual
- Wizard's Shoes
- Mithril Armor
- Rune Principles
- Blessing of the Moon
- Moon's Revenge
- Protection of the Archmage
- Sealed Devil’s Chest
- Will of Forlorn Hope
- Wyverian’s Hunting Knife
- Blessing of Valor
- Blessing of Wisdom
- Pendant of Desire
- Scorched Claw
- Fragment of Resentment
- Blue Clover
- Mark of the Great Merchant
- Golden Camel Statue
- Great Merchant’s Charm
- Soul Reaping Scythe
- Interpretation of Magic
- Origin of Plague
- Shadow Eating Artifact
- Blessed Artifact Box
- Broken Holy Lance
- Archmages Hat
- Warriors Prayer
- Gauntlets of Soul Harvesting
- Magic Explorer
- Artifact Synergy has changed.
- Elements
- (3) Every 3 hits with Basic Skills as Magic Damage (Magic Damage → Attack Damage) now deals 150% of Basic Skills as Elemental Damage.
- (4) When you hit a basic skill with magic damage, you have a 45% chance to deal (Magic Attack → Attack) 350% (Magic Attack → Attack) damage to nearby enemies for 350% of the basic skill's damage.
- (6) (Magic Attack Damage → Attack Power) increased by 80%.
- Shatter
- (3) Each time you destroy an artifact, you gain 3% (Physical Attack and Magic Attack → Attack Power).
- Aggression
- (3) Increase (Physical Attack → Attack power) by the amount of your Attack Speed bonus.
- (5) Increases (Physical Attack → Attack power) by the amount of your Movement Speed increased.
- (6) Increases (Physical Attack → Attack power) by Critical Chance.
- Hot Blood
- (2) Increase (Physical Attack →Attack power) by the percentage of Life lost.
- Wild Magic
- (2) Increase (Magic Attack → Attack power) by half the percentage of resources lost.
- (6) For 65% or more of your lost resources, gain 80% (Magic Attack → Attack power) and 50% Critical Damage.
- Magical Fusion
- (2) When different elemental skills are in slots, (All Magic Damage → Damage dealt) is increased by 20% on enemies.
- (4) Increases (All Magic Damage → Damage dealt) by 30% against enemies with 2 or more debuffs.
- (6) Increases (All Magic Damage → Damage dealt) by 50% against enemies with 2 or more debuffs. (Stacks with Set 4.)
- Beast
- (2) Hitting Basic Skills with ~~Physical Damage~~ increases enemy damage taken by 10% for 5 seconds.
- (4) Each time you hit your Basic Skills ~~with Physical Damage~, you deal 50% more damage.
- Elements
- Essence functionality has been changed.
- Charge Vambraces
- (Physical Damage → Attack power) increased by 10%.
- (Magic Damage → All Skill Damage) increased by 10%.
- Attack speed increased by 10%.
- Transcendent Stone
- At 30% Health or less, gain 30% increased (Physical Damage → Attack power).
- Shaman's Bell
- Increases (Magic Attack → All Skill Damage) by 30% at 30% or less Resource.
- Blacksmith's Pipe
- (Physical Attack → Attack power) increased by 30% at 80% and above Resource.
- Enchanted Goblet
- (Magic Attack → All Skill Damage) increased by 30% at 80% and above Resources.
- Charge Vambraces
- Elixir functionality changed.
- Elixir of the Beast
- (Physical Attack → Attack power) increased by 20%, experience gain increased by 10
- Elixir of Magic
- (Magic Attack → All magic damage) 10% increased, 10% increased Experience Gain
- Elixir of Onslaught
- Attack speed increased by 10%, 10% increased EXP gain
- Elixir of the Beast
- Food has been reworked.
- Meat Skewer
- Restores 30% health. (Physical Attack → Attack power) increased by 20% until 2 maps are cleared.
- Seafood Skewer
- Restores 30% Health. Gain 20% increased (Magic Attack → All Magic Damage) until 2 maps are cleared.
- Assorted Skewer
- Heal 35% of your health. Increases (Physical or Magic Attack Damage → All Skill Damage) by 25% until 2 maps are cleared.
- Meat Skewer
- Added 6 new equipment options
- Basic Skill Damage +n%
- Min Value : 1%
- Max Value : 2%
- Increase Max Value by level : 1%
- Core Skill Damage +n%
- Min Value : 1%
- Max Value : 2%
- Increase Max Value by level : 1%
- Mastery Skill Damage +n%
- Min Value : 1%
- Max Value : 2%
- Increase Max Value by level : 1%
- Ultimate Skill Damage +n%
- Min Value : 1%
- Max Value : 2%
- Increase Max Value by level : 1%
- Vulnerable Damage +n%
- Min Value : +10%
- Max Value : +30%
- Damage Over Time +n%
- Min Value : +10%
- Max Value : +30%
- Basic Skill Damage +n%
- Equipment damage increases per level have been modified.
- One-handed Weapons level 1 increment: +1 → +2
- Dagger level 1 increment: +1
- Two-handed Weapons level 1 increment: +2 → +4
- Accessories level 1 increment: +1 per 2 levels → +1 per 1 level
- One-handed Weapons level 1 increment: +1 → +2
- Joanne's key purchase cost has been changed to gold.
- Magic Stone 500 → Gold 1000
- Sword of Frost Legendary equipment has been modified to work in the air.
- Improved the input lag for the downfall action
- Berserker Mastery skill (Charge Stab) will now automatically cast the follow-up passive instead of requiring a button action.
[Bug Fix]
- [Artifact] The White Mask effect now works correctly
- [Artifact] Endless Glass is no longer triggered when you are not at 100% health
- Fixed a bug where Artifact Synergy Surveillance was not applied
- Fixed a bug where the third effect of Artifact Synergy Satiation would stay on regardless of your current health
- Gain 5 Health Regeneration per second (this effect only applies up to 50% of your maximum health)
- Fixed an issue where the dash's cooldown would not return in certain situations
- Fixed a bug where temporarily increased buffs not disappear in certain situations
- Fixed an issue where Berserker's Blood Madness icon would sometimes not be displayed
- Fixed basic attacks not being canceled by dash or other skills
- Fixed some synergies not applying correctly
- Fixed some character passive effects that were not working
- Fixed some stacks intermittently disappearing
- Fixed some buffs not disappearing after gaining them
- Fixed some errors in stat formulas
- Fixed incorrect duration of player hit stiffness
- Fixed a bug where base skill resource reductions would be displayed as 100%.
- Fixed a bug where the base experience gain increase would be displayed as 100%.
- Fixed a bug where the base movement speed increase would be displayed as 100%.
- Fixed an input delay of downfall from a platform with the keyboard
- Fixed a bug where Frantic Chain would not be stopped when restarted
- Fixed a bug where area attacks would remain after Frantic Chain ended
- Fixed a bug where Frantic Chain would become immobilized when hitting a wall
- Fixed projectiles from Blade Spell's skill Lightning Strike Shockwave and Glacial Split to be generated in mid-air
Thank you for playing Dragon is Dead and for your continued feedback, we continue to strive to make it the best game possible.
