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Patch notes 14 Alpha 5

Hey everybody
Here is the changelog for the new patch with some minors fixes and debug things.

  • Some dialog typos corrected.
  • Some level-design issues and collisions corrected in District A.
  • Cinematic cameras added (during dialogs) for NPC and Otello’s quests in District A.
  • Lateral walljump mechanic has been reverted so they can be spammed more easily, the wall-jump tutorial has therefore been simplified.
  • ”No shadow” mode has been debugged, it remained active after leaving the prison/tutorial.
  • A bug who happened to block Quadbots and make them unable to be picked up by the player has been fixed.
  • The speed rotation of the camera when using a controller doesn’t depend on the framerate anymore.
  • A bug that blocked the language on the player's OS language has been fixed.
  • Climbing has been improved to prevent players from hitting their heads on edges.
  • No more “#jump” in the dialogs.
  • Better scattering management (fog) when using different FOV settings.