Hey everybody
Here is the changelog for the new patch with some minors fixes and debug things.
- Some dialog typos corrected.
- Some level-design issues and collisions corrected in District A.
- Cinematic cameras added (during dialogs) for NPC and Otello’s quests in District A.
- Lateral walljump mechanic has been reverted so they can be spammed more easily, the wall-jump tutorial has therefore been simplified.
- ”No shadow” mode has been debugged, it remained active after leaving the prison/tutorial.
- A bug who happened to block Quadbots and make them unable to be picked up by the player has been fixed.
- The speed rotation of the camera when using a controller doesn’t depend on the framerate anymore.
- A bug that blocked the language on the player's OS language has been fixed.
- Climbing has been improved to prevent players from hitting their heads on edges.
- No more “#jump” in the dialogs.
- Better scattering management (fog) when using different FOV settings.