Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! In this update, we say goodbye to the old tech tree and introduce a new one that contains more items overall and makes it easier to add content in the future. It’s more straightforward and user-friendly, especially for new players. Alongside this major change, I've also included a lot of improvements, fixes, and new features.
Here’s a list of all the new stuff in this update:
- Fixed a bug that caused TD waves to despawn if a bed was built close to their spawn points.
- Fixed an issue causing some performance decreases.
- Fixed a bug where the launch pad would work even if not placed.
- Fixed the main menu Discord link.
- Improved sitting for all chairs.
- Improved and updated the loot system.
- General AI improvements.
- UI improvements and changes.
- Changes and balancing to all ranged weapons.
- Updated all vendors' trade lists.
- Increased decay timer for corpses.
- Added a new vehicle: HoverBike.
- Added a buildable Teleporter.
- Added new consumables rarity.
- Added new rarities to all ranged weapons.
- Added energy maces, blades, and heavy swords to the crafting list.
- Added new crafting recipes.
- Added tooltips to some UI elements.
- Added the first implementation of the new tech tree [Tech Data].
- Player perk points have been separated into two types: Tech Data and Player Perks.
- Added a multiplier setting for TD waves to make it harder and earn higher rewards.
Thank you all again for supporting the game and for being kind-hearted. I'm listening closely to your feedback, so please let me know if you like the new changes and the new "Tech Tree."
