
Hello, Castaways!
We’re getting closer to the game’s playtests, and we want to improve the flow of information between developers and players. Starting with this devlog, we will update you more frequently, every two weeks.

In the past two weeks, we’ve been working on new characters for the game, integrating them into the project and its mechanics. We’ve also focused on various elements and locations on the ship, such as the deck area, below deck, and the captain’s quarters. We’ve arranged several rooms, which will continue to be adjusted and refined.

We’ve made many changes and done a lot of work to prepare the game for the upcoming playtests.
We’re refining the mechanics for movement, combat, and, most importantly, crafting tools necessary for survival from elements found in containers. This topic will be an ongoing focus over the coming weeks.
We’ve also started working on the game’s sound design, primarily in the movement system and integration with certain items.

In the meantime, we’ve been busy with programming and actively addressing existing bugs, which we continue to work on.
