Hey everyone, here are the v 0.1512 Patch notes:
Fixes:
- Fixed a bug that cause the player to fully heal when loading a saved game after a rest node.
- Accursed Charging Strike was added to the game: Deal 4 damage. Grant 1 Ability Point next turn.
- Hollow Reaper elite now is properly stunned if the player deals exactly the damage needed to stun him.
- The player now only heals for 35% of max health after beating a camp.
- The Final Boss now fully heals upon transforming.
- Death Mark can now stack.
- Fixed a bug that caused debuffs to not be properly applied if the same debuff was about to expire.
Fixed several relic bugs, including:
- Oni Doll no longer prevents the player from dying after it has been already used once. Damage dealt by enemies after Oni Doll is triggered now is properly predicted.
- Trickster Mask now draws the correct amount of cards upon starting a new camp.
- Magic Rope no longer triggers its passive if the relic was previously consumed.
- Fixed an unwanted interaction between the Ritual Earring and cards that grant Demonic Bullets.
- Divine Scroll passive no longer triggers if the relic was consumed.
- Forbidden Lore passive no longer triggers if the relic was consumed.
- Bloodlust Veil's damage is no longer affected by damage modifiers.
- Golden Bracelet no longer resets cards with reduced costs from activating Amulet of the Abyss or Magica Scroll.
- Azure Talisman, Guiding Lamp and Howling Mask now properly grants 1 AP and 1 max AP.
- Mask of Rage's damage is no longer affected by damage modifiers. REWORK: Pestilent Claw (Reworked) Passive: Every turn, apply 1 Impaired to everyone. Active: Apply 3 Exposed to everyone.
