Hello everyone!
I am sorry that I haven't posted here about the latest changes in the Demo, here is the whole changelog since version 0.6.3-playtest. I usually publish the changelog in discord, but I will make sure to do it here as well in the future.
Take care
Major changes
- Difficulty settings: In order to make the game accessible for more, the demo features 3 difficulties. The hard difficulty is the difficulty from the previous playtest; there will be more difficulty settings in the full game
- Leaderboards are here! And they are numerous. Are you the richest, fastest, or highest-scoring player? On which difficulty setting? Is the run seeded? There is a leaderboard for all of these! Feel free to suggest more
- Rotation of the content: In order for the demo to not be overwhelming with content for new players, and since there is no progression system to unlock different elements of the game yet, some of the relics and face modifiers (and a cup) from the playtest have been removed for the demo. Don't worry if you've lost your favorite relic, it's coming back in the full game
- More focus on the consumables. Consumables were there already in the playtest but hardly noticeable. They play a bigger role in the demo as they are connected to more relics and some new modifiers.
Bug fixes
- Fixed a bug where the cumulative score was not correctly calculated
- Fixed a bug where the game will get stuck when using some of the new relics
- Fixed the tutorial window going out of bounds
- Fixed SeeThrough face not working properly when the face itself doesn't have a value
- Fixed that the Dice Customization and the Info buttons were not working in the first round of the tutorial
- Fixed various obscure bugs in the tutorial
- Fixed that consumables could disappear under certain circumstances
- Fixed some display issues at high resolutions, specifically for round rewards going out of screen
- Fixed a rare bug that would make dice vanish when going to dice customization .-. The visual glitch might remain but the dice won't vanish anymore
- Added a warning to restart the game when changing the resolution settings for a better experience
- Fixed various small bugs
QoL
- Added a shortcut for the settings: Esc
- Long pressing R (2 sec) will restart the run with the same cup and difficulty. If the run is seeded, it will use the same seed. If the run is unseeded, a new random seed will be generated.
- The drag and drop has been improved. Remember trying to put a die somewhere and it would just go back to the bottom? That's not happening anymore :)
- Added VSync setting, enabled by default
- Increased the visibility of the selected face in the dice customization menu
- The end screen now shows a **Replay** button, which has the same behavior as **holding R for 2 seconds **
- It is now possible to hover on the selected die in Dice Customization to see the modifiers' effects
- The reward screen after a round now allows to go to the Dice Customization
- The reward screen after a round now shows the current amount of money held by the player
- The reward screen after a round now shows the score reached / target
Content
- Added 7 new face modifiers, removed 4 from the playtest for this build
- Added 18 new relics, removed 18 from the playtest for this build
- Added 1 new boss
- Added a new cup
- Added new modifiers to temper even more with the value of the dice
Misc
- Fixed some language/typos
- Added animation for the consumables
- Made it more obvious that an item is not affordable in the shop
- Made the rarity more obvious in the shop
- Random dice now only show their values/modifiers when they're obtained
- Added a (very) easy-to-get achievement to experiment with this feature
- To unlock a cup, it is now necessary to win a run with the previous cup
- Add a disclaimer that the run data will be lost if a new run is started
- Add a disclaimer for Steam Deck users that the experience is not yet optimized for Steam Deck
Others
- Added French Localization
