Some information about the playtest, please read: 📖
- Any feedback is welcome: Customizer ideas, relic ideas, bug reporting, phrasing and typos, boss ideas, etc... Don't hold back, I will read everything
- When experimenting a bug, please send feedback from within the game with the bug icon. This will send me your save file as well which helps debugging
- Please report feedback, bugs and ideas in the corresponding forums if you have joined the discord server. Otherwise use the in-game feature
- If you are a content creator and want to record gameplay, please make sure that you state that this is an early play test and that it doesn't reflect the quality of the final product
- The game content has been limited to try and focus on core mechanics and fixing major problems. If things go smoothly, I will update the build with more relics/dice modifiers and longer runs
- The game plays with the mouse only, controller is not supported yet
Known issues, please don't report these as bugs or feedback: 🐛
- Some animations are missing (consumables - UI transitions - Not enough juice for the score)
- The UX for dice selection and placement is bad. I will change it at the same time that I add controller support, I have already figured out how I want it.
- Same goes for the UX for selecting a dice face in the dice customization menu.
- In some cases, the color transition bugs and the UI panels look bad. I haven't found out why yet, but you can press TAB to change the color palette to a random one
- It is not yet possible to change the resolution or to switch between fullscreen/borderless
- The paint brush hair is not always working or causes lag - I need to fix the shader
And most importantly, a massive thank you for supporting the development process by testing the game.
If you want to help the extra mile, make sure to mention the game to people you know that might be interested in playing, it helps more than you think 🎲
I hope you have fun playing the build!
Take care
