Source: Steam Community (opens in a new tab)
Changelog:
- Added 'easy mode' - where permanent death is removed, and only held resources are lost upon death. Players will respawn at their base if they have a campfire, otherwise they respawn at the starting area.
- Added a portal to the Witch Between Worlds - where players can purchase permanent upgrades while playing in Easy Mode. The portal sprite is a place holder and will change in the future.
- Added a new type of enemy - bats! They can fly over walls and spawn at night. They don't do much damage, but add an extra challenge when facing zombies.
- Added notifications on the weapon inventory screen for when a new weapon has been picked up.
- Added a new type of bird, and brought back the old crows in trees.
- brought back bugs and small flying critters.
- Zone names should update properly now, and the map now shows player location.
- Equipped items, portion, and ability icons no longer vanish when menus are opened on their respective sides.
- Adjusted zombie threat distance.
- Fixed the attack animation for the upward great axe attack.
- Fixed an error where the 'return' button would appear greyed out in the options menus.
- The pixel art cursor is back!
- Fixed the terrible stuttering rain sound.
- Changed the pitch and volume of the healing chime sound. It should be much more pleasant now.
- Added invulnerability while lunging during attack combos.
- Replaced some enemies with bats in cave locations.
- Ghosts should no longer spam the player with attacks after breaking out of a rock.
- Fixed an issue with the origin point of the lumberjack and his attack animations.
- Corrected the strange collision issue with the lumberjack's axe structure.
- Screen shake should now work properly in caves and interior locations.
- The new game window has been fixed and is no longer displayed off of screen.