Source: Steam Community (opens in a new tab)
New Features:
- Added a time limit to the demo, and disabled saving for the demo.
- Completely overhauled the weapon system and combat animations for the player.
- Removed many redundant weapons, dropping the total to 10. (10 more coming later!)
- Added two new weapon types: Whip and Scythe.
- Added a weapon bar at the bottom of the screen to display owned and equipped weapons.
- Weapons can now be equipped by using the scroll wheel or number keys.
- Updated the weapon inventory screen to display one weapon per page, and display more info on each weapon.
- Weapons now level up with use and gain increased damage, extra combo moves, and stat bonuses. Stat bonuses remain active even if the weapon is not equipped - gotta' level 'em all!
- Weapons also have their own unique utility, which is used by swinging the weapon at an object. These are listed below.
- Daggers can now be used to pick locked chests.
- Short swords and longswords can be used to cut rope. To utilize this, a crane object has been added, more to come later.
- Spears can be used to hit hard to reach wall switches.
- Bows can be used to shoot down hanging objects. Added goblin balloons which hold chests.
- Crossbows, when leveled can fire flaming bolts. These can be used to ignite explosive barrels. Added explosive barrels.
- Greatswords can be used to slice through chains. Added a chain that holds a mystery object above the players head. Cut it down and see what you get!
- Warhammers can be used to smash large cracked blocks, potentially revealing something below. Added these blocks.
- Added four new quests for survivors requiring items.
- Added pushable blocks for puzzles, some can be pushed farther than others, some require switches to deactivate.
- Blue dungeon walls now appear lighter if they are outside.
- Chests now play a 'deny' sound if the player is holding no keys.
- Foundation tiles have been placed below walls in town.
- Slightly updated the chest sprite.
- Added goblin chests that do not require keys.
- Added spike traps that deploy when the player is near.
- Added spike traps that are coated in poison.
- Added fire traps that look like spike traps at first glance.
- Added wind current traps that push the player.
- Added sand pits that slow player movement.
- Made slight adjustments to rolling, and the player is now invulnerable to damage while rolling - this does not apply to environmental damage, however.
- Added two new times of floor switches - one that must only be stepped on once, and another that requires constant pressure to stay active.
- Added timed gates.
- Added arrow traps.
- Added spike traps that turn into fire traps when the spikes are lowered.
- Added a spinning blade trap.
- Added a new enemy type - Animated Armor. There are two styles of this enemy.
- Players can no longer build structures in the glade near the lumberjack's hut.
- Removed the druid survivor from the demo.
- Made bats much less annoying.
- Added an additional portal to the Witch Between Worlds near Xerithil. (This is not accessible in the demo.)
Bug Fixes:
- Slimes now pause.
- Fixed an issue with a persistent item that caused an infinite loading screen.
- Fixed a bug that caused enemies to freeze if the player touched a wall.
- Fixed a bug that would allow the player to go to the upgrade screen if they pushed escape while dying on normal mode.
- Fixed a bug that caused poison damage to tick despite the game being paused.
- Fixed a bug where the Fox NPC would move, but his light would not.
- Fixed a bug where survivors could not be summoned if a player died before summoning them.
- Corrected a few misplaced tiles.