🐛 Bug Fixes
- Forest 2: Fixed an issue where rocks in the puzzle push mechanic would become non-interactive due to slopes.
- Deadlands 1: Fixed falling rock behavior near the ballista—previously, destructibles were phasing through the siege tower instead of colliding with it.
- Deadlands 1: Adjusted vine destruction mechanics.
- Chelonian Wilds 2: Fixed an issue in the Hogriders' pit where their AI behaved erratically and failed to move toward players.
✨ New Features & Changes
- Hordes can no longer be summoned while affected by goo on platforms.
- New Achievement: "Training Complete" – Unlocked upon completing the tutorial.
- Experimental Skill Queuing for the Sorceress:
- One skill can now be queued while another action is in progress (e.g., Fireball, Tornado, Ice Shard).
- Firebeam can now be interrupted if another skill is pressed, even if the stick/mouse remains engaged.
🚀 Let us know your feedback on the new queuing system!
