🐛 Bug Fixes
- Adjusted Citadel outro story duration for better pacing.
- Tornado no longer affects ballista interactions.
- Firewalls, icewalls, and skill-spawned items will now properly pass through spawners instead of snapping on top.
✨ New Features & Changes
- Dialogue Pausing: Characters and projectiles now pause during dialogues, ensuring better readability and immersion.
- Ice Shard Collision Improvement: Increased height-wise collision size to improve interactions with breakables.
- Crypt 1 Secret Enhancement:
- - Added a button that infinitely spawns a Ghoul Boss until the player figures out how to solve the puzzle.
- - Makes the secret more fun and intuitive to discover.
- Skill Renaming:
- - "Meteor Shower" has been renamed to "Rain of Fire" for both the Sorceress and power-up variant.
- Deadlands 1 Adjustments:
- - Added potions and food for better resource management.
- - Adjusted wall boundaries.
- - The starting area now features a tortoise and a ladder (visual enhancement only).
- Deadlands 4 Tweaks:
- - Removed the achievement and hard difficulty unlock at the end of the level, which was originally in place before the Citadel was added.
- Canyon 1:
- - Foliage adjustments for improved visual consistency.
- Forest 3:
- - Adjusted objective names for better clarity.
- Chelonian Wilds 3:
- - Smoothed landscape near the final checkpoint for better traversal.
