Source: Steam Community (opens in a new tab)
🐛 Bug Fixes
- Fixed an issue where the Hardcore Novice achievement could be obtained in the village.
- Resolved a bug in Forest 3 (pit area) where destroying the vine without first killing the Festering Ghoul would prevent enemy spawns (archers and mines).
- Fixed an infinite roll exploit caused by a conflict with the Furious Charge skill.
- Addressed a sound issue occurring exclusively on Siege Tower when using the Tornado + Firewall synergy.
- Adjusted the slide duration in the Citadel Intro story sequence.
New Features & Changes
- New Boss: Cursed King boss fight is now available.
- Village Vendors: Relics and weapons at the vendor/blacksmith are now randomized.
- Goat Nerf: Goat vitality has been significantly reduced, making it nearly a one-hit kill.
- Forest 3 Fix: Objective and indicator locations are now properly aligned.
- Paladin Buff: Added sound effects to the Shield Charge skill.
- Relics Rework:
- - Relic costs have been reduced.
- - Passive abilities are now categorized as Relic Slots.
- Canyon 2 Arena: Reduced snail movement speed.
- Level Selection Map Updates:
- - Added an arrow in Chelonian Wilds 1 (near the first checkpoint) to indicate the correct path.
- - Chelonian Wilds 2 has been moved closer to the Deadlands Bridge to reflect the correct path.
forward.
- Altar Buffs: Attacking an altar now automatically grants its buff.
- Boss Chest Loot:
- - Boss chests now prioritize loot matching the player's class.
- - Increased the probability of receiving loot for the current class from 60% → 75%.