Source: Steam Community (opens in a new tab)
Bug Fixes
- Fixed a potential exploit that allowed opening the boss chest without completing the level.
- Increased the volume for Citadel Outro voice lines.
- Flying characters will now properly fall into goo ponds.
New Features & Changes
- Improved AI behavior for flying characters, enhancing their ability to avoid targeting or attacking enemies out of reach.
- Added a warning voice for Cobol.
- Updated the Owl companion's icon.
- The Holy Damage relic effect has been changed from an aura to a hands-based visual effect (VFX).
- Mushroom levels (Tortoise biome) have been renamed to “Chelonian Wilds.”
Environment Adjustments
Cave 2 – SkyFallen:
- Added level sequences for the entrances to Phases 2 and 3, featuring broken rocks and improved timing for transitions.
Citadel:
- Increased the number of enemies and added more spawners for the boss fight.
- The Cursed King is now more resistant.
- Prevented enemy spawns in out-of-combat zones.
Deadlands:
- Slime heads on the siege tower will no longer be driven by the navmesh incorrectly.