Bug Fixes
- Companions are no longer considered for totem detection.
- Rolling rocks will now roll when hit by AI only if the rock is being rendered.
- Fixed an issue where the Sorceress’ fireballs were blocked by a Paladin standing in her path.
- Resolved an issue with some Paladin shields not changing materials when reflecting.
Demon Warrior:
- Adjusted idle, walk, and run animations to reduce the floating/skating effect.
- Reduced damage to match that of the Cave Troll.
- Decreased melee attack range to ensure hits land within range.
New Changes
- Pushables’ interaction prompt now says: “Hold [KEY] to move” instead of “Press…”
- Bonus life is now based on the party's average level.
- Default skills for Paladin and Barbarian now include the Roll ability.
- Updated credits.
- Passive abilities now unlock at levels 6, 16, and 26, with a HUD prompt similar to a level-up notification.
- Hidden Secrets: Each class now has a hidden weapon, discoverable in secret chests throughout the game.
- Random relics can now be purchased for a cost between 3 and 12 scrolls (previously a fixed 10).
- Decreased speed, acceleration, and final distance for all Roll actions.
- Whirlwind is now cancelable, with a cancel frame and added sound effects in the montage.
- Reduced Paladin’s sword slash damage.
- Increased Barbarian’s hammer slash damage.
- Barbarian’s attack speed slightly increased.
- Increased base arrow damage for Huntress.
- Increased HP for the Keeper (first zombie boss).
- Stunned AI characters in the air now receive a forced downward velocity.
- Fire Arrows now always multishot.
- Fire Arrow Multishot Buff:
- Adds +2 additional multishots.
- Increases shots before cooldown by two.
- Regular Fire Arrows can now shoot 3 times before cooldown (was 2).
- Buff and weapon descriptions updated accordingly.
Environment Adjustments
Cave 1:
- Added a new secret zone with a chest.
- Adjusted landscape in the mushroom area and added numerous spikes. The zone under the giant mushroom is now a death trap and cannot be accessed.
- Fixed collisions on the final path to the exit near the mine static mesh (close to the mine wagon Ratkin).
- Adjusted landscape near the second crown (slightly shifted the crown) to prevent camera clipping issues
.
Citadel:
- Blocked a path to prevent players from wandering into an empty area.
- Adjusted the final story sequence so the interactor matches the player’s class.
Deadland 3:
- Adjusted landscape near the goo-covered trees (altar boulder).
- Increased the slope size on the left of the final zone with the crystal to prevent players from bypassing the area.
- Added an altar near the hidden zone.
Deadland 4:
- Cave Troll in Deadland 4 is invincible until released from its cage.
- Updated combat music to avoid clashing with Wild Thief’s theme.
Forest 2:
- Adjusted landscape at the beginning of the level.
- Modified the cart zone:
- The fallen tree now lands higher, reducing its penetration into the hill.
- Players can now pass underneath the fallen tree.
