Source: Steam Community (opens in a new tab)
Bug Fixes
- Fixed a bug where the game incorrectly identified the Ratkins controlling wagons as a Mine level, triggering the tutorial.
- The Mine 3 Tally Screen now displays experience and damage stats, just like in a regular level.
- The Tally Screen no longer shows a gold bonus for levels without crowns.
- Resistance multipliers no longer ignore the resistance cap for DOT (damage over time) durations.
- Lowered the collision box for goo lakes.
- Adjusted the Deadland 4 landscape for a hidden zone.
New Changes
- Level names are now visible from the map selection screen, even for locked levels.
- The Treasure Lizard’s idle fade-out timer will only start once it has been rendered on screen and the player is detected.
- Players riding tortoises are now immune to goo.
- Cobol will display “immune” when receiving regular damage.
- In Cobol Phase 3, sound effects now play when the staff receives the rotating ball.
Environment Adjustments
Mine 1
- Adjusted the landscape at the ending for better visibility.
Mine 2
- Adjusted trigger overlaps.