Source: Steam Community (opens in a new tab)
Bug Fixes
- Fixed an issue where the red class requirement prompt for chests did not display correctly.
- Resolved wagon overlapping issues that prevented players from switching tracks.
- Fixed Saboteur’s strafing animations.
- Prevented the Infernal Axe from bouncing upward infinitely.
New Changes
- Paladin’s shield throw now has distinct actions for running and stationary positions.
- Pushbacks are now handled differently: players can be lightly hit several times over a short period before their state is interrupted.
- SkyFallen now plays a hurt sound when taking damage.
- Saboteur has a new set of roll, strafe, idle, walk, and run animations.
- Paladin and Barbarian now have a “Roll” skill.
- Roll animations now include sound effects.
- Slight reordering of skill level requirements for most classes.
- Hasty Staff: changed its power from “Spawn 3 tornadoes” to “Tornado spins faster.”
- Sorceress’ Force Field skill now casts much faster.
- Wild Thief’s chest indicator will disappear after a short time.
- Ratkin Ballista is now immune to goo.
- Vengeful Arrow and Heaven’s Grasp projectiles now prioritize enemies closer to the player.
- Added a delay between each of Heaven’s Grasp’s explosions.
Environment Adjustments
Mine 3
- Added two giant death traps to prevent players from falling between the spikes under the rails at the beginning.
- Flattened the ground before the wagon, making it easier to fight and collect items.
- Adjusted wagon triggers.
Village
- Now features two entrances on the level selection screen: one for weapons and one for vendors.