It’s been a long time since we last spoke.
We’ve been fully focused on development day and night, and while we’ve continued to closely monitor Discord, we sincerely apologize for not being able to communicate as actively as before.
Even during the holiday season, the development team is pushing forward toward our Early Access launch on January 29, 2026.
Following Steam Next Fest, we carefully reviewed all the data and feedback left by players around the world, and based on that, we are developing Early Access specs while simultaneously implementing improvements.
Key Improvements in Preparation for Early Access
The core goal of this Early Access is:
Stability + A major upgrade to the overall gameplay experience
Overall stability improvements
Server and client stabilization
Resolving major issues that disrupted gameplay flow
Full UI overhaul
Reorganized information structure
Improved readability during and after combat
More intuitive equipment, inventory, and mission UI
Class balance adjustments
Clearer role definitions between classes
Reduced extreme performance gaps in specific situations
Equipment system & random option improvements
Clearer meaning and value of random options
Simplified flow of comparing → choosing → equipping gear
Enhanced enjoyment of build progression
Mission & item drop rate fine-tuning
Rebalanced item drop rates and distribution
Stronger sense of achievement relative to playtime
New level & enemy content
Added a new level: Food Court
A large variety of new zombie appearances suited to the Food Court
Expanded in-game POI elements
Added hidden areas and interesting mechanics
Player choices and routes meaningfully affect gameplay
Team play convenience features
Ping system
Auto team-fill
Team-based voice chat
And many more improvements currently in development
The game has now reached a stabilized state,
and we are officially entering a full fine-tuning phase.
Liberty Grand Center – A Denser Gameplay Experience
More details will be shared in future dev logs, but Liberty Grand Center continues to expand beyond simple movement and combat.
Our goal is to create a structure where player decisions and routes meaningfully change the gameplay experience.
Based on player feedback, the elevator in the central staircase has been completely removed.
What’s Next
The 2026 roadmap will be revealed soon
Fast feedback-driven updates will continue after Early Access
Thank you for your patience and honest feedback.
We wish you all a warm and happy holiday season!
Merry Christmas!
And we’ll see you again very soon — January 29.
Oneway Ticket Studio Dev Team & Ray
